My thoughts on game dev support post launch

It’s always nice to see game developers who are passionate about their games and support it post launch. Downloadable content is often misused by game developers as a way to earn more money for content that could have been included with the retail purchase.

Not every game developer has gone about DLC with the consumer’s interest in mind. Wildcard’s ARK: Survival Evolved is still in early access, but that hasn’t stopped them from announcing a paid expansion pack. This hasn’t gone down well with most of the users however Wildcard have recently tried to explain their actions.

CD Projekt Red have probably been the most reputable game developers this year offering free DLC (mostly cosmetic), where other developers would charge users and creating 2 amazing expansion packs, after the release of the main game. We’ve also seen them release updates & fixes to game even several months after they released their final expansion pack. Another developer to note that has a consumer friendly post support plan is Colossal Order’s Cities: Skylines.

Nordic Games, developer of the action rpg Titan Quest, released an unexpected update to their game to mark the 10 year anniversary. As another treat, they rewarded owners of the original game with a free copy of the updated game. This has been a great piece of support from the developers, which has seen players up to 11,000 get back into the game.

Post launch support, is obviously pretty common and always to be expected, however it is the way that the game developers announce their plans which can affect their reputation in the long run. From a consumer perspective, it always seems more effective if they announce the plan for DLC or expansions after the final game has been released.

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